BIBLIOS

  Sistema de Gestão de Referências Bibliográficas de Ciências

Modo Visitante (Login)
Need help?


Voltar

Detalhes Referência

Tipo
Capítulo em Livro


Título
Hybrid Brain Computer Interface Based on Gaming Technology: An Approach with Emotiv EEG and Microsoft Kinect

Participantes na publicação
Nuno André da Silva (Author)
Ricardo Maximiano (Author)
Hugo Alexandre Ferreira (Author)
Dep. Física
IBEB

Data de Publicação
2014

Suporte
IFMBE Proceedings,XIII Mediterranean Conference on Medical and Biological Engineering and Computing 2013

Identificadores da Publicação

Editora
Springer International Publishing

Edição
1

Número de Páginas
3
Página Inicial
1655
Página Final
1658

Identificadores do Documento
DOI - https://doi.org/10.1007/978-3-319-00846-2_408
URL - http://dx.doi.org/10.1007/978-3-319-00846-2_408


Exportar referência

APA
Nuno André da Silva, Ricardo Maximiano, Hugo Alexandre Ferreira, (2014). Hybrid Brain Computer Interface Based on Gaming Technology: An Approach with Emotiv EEG and Microsoft Kinect. IFMBE Proceedings,XIII Mediterranean Conference on Medical and Biological Engineering and Computing 2013, 1655-1658

IEEE
Nuno André da Silva, Ricardo Maximiano, Hugo Alexandre Ferreira, "Hybrid Brain Computer Interface Based on Gaming Technology: An Approach with Emotiv EEG and Microsoft Kinect" in IFMBE Proceedings,XIII Mediterranean Conference on Medical and Biological Engineering and Computing 2013, 2014, pp. 1655-1658

BIBTEX
@incollection{49631, author = {Nuno André da Silva and Ricardo Maximiano and Hugo Alexandre Ferreira}, title = {Hybrid Brain Computer Interface Based on Gaming Technology: An Approach with Emotiv EEG and Microsoft Kinect}, booktitle = {IFMBE Proceedings,XIII Mediterranean Conference on Medical and Biological Engineering and Computing 2013}, year = 2014, pages = {1655-1658}, address = {}, publisher = {Springer International Publishing} }