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Publication details

Document type
Book chapters


Title
Hybrid Brain Computer Interface Based on Gaming Technology: An Approach with Emotiv EEG and Microsoft Kinect

Participants in the publication
Nuno André da Silva (Author)
Ricardo Maximiano (Author)
Hugo Alexandre Ferreira (Author)
Dep. Física
IBEB

Date of Publication
2014

Where published
IFMBE Proceedings,XIII Mediterranean Conference on Medical and Biological Engineering and Computing 2013

Publication Identifiers

Publisher
Springer International Publishing

Edition
1

Number of pages
3
Starting page
1655
Last page
1658

Document Identifiers
DOI - https://doi.org/10.1007/978-3-319-00846-2_408
URL - http://dx.doi.org/10.1007/978-3-319-00846-2_408


Export

APA
Nuno André da Silva, Ricardo Maximiano, Hugo Alexandre Ferreira, (2014). Hybrid Brain Computer Interface Based on Gaming Technology: An Approach with Emotiv EEG and Microsoft Kinect. IFMBE Proceedings,XIII Mediterranean Conference on Medical and Biological Engineering and Computing 2013, 1655-1658

IEEE
Nuno André da Silva, Ricardo Maximiano, Hugo Alexandre Ferreira, "Hybrid Brain Computer Interface Based on Gaming Technology: An Approach with Emotiv EEG and Microsoft Kinect" in IFMBE Proceedings,XIII Mediterranean Conference on Medical and Biological Engineering and Computing 2013, 2014, pp. 1655-1658

BIBTEX
@incollection{49631, author = {Nuno André da Silva and Ricardo Maximiano and Hugo Alexandre Ferreira}, title = {Hybrid Brain Computer Interface Based on Gaming Technology: An Approach with Emotiv EEG and Microsoft Kinect}, booktitle = {IFMBE Proceedings,XIII Mediterranean Conference on Medical and Biological Engineering and Computing 2013}, year = 2014, pages = {1655-1658}, address = {}, publisher = {Springer International Publishing} }