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Publication details

Document type
Conference papers

Document subtype
Extended abstract/Short paper

Title
What Happens When Gamification Ends?

Participants in the publication
Miguel García Iruela (Author)
Manuel J. Fonseca (Author)
Dep. Informática
LASIGE
Raquel Hijón-Neira (Author)
Teresa Chambel (Author)
Dep. Informática
LASIGE

Date of Publication
2020

Event
International Conference on Artificial Intelligence in Education

Publication Identifiers
ISSN - 0302-9743

Publisher
Springer International Publishing

Number of pages
4
Starting page
98
Last page
102

Document Identifiers
DOI - https://doi.org/10.1007/978-3-030-52240-7_18
URL - http://dx.doi.org/10.1007/978-3-030-52240-7_18

Rankings
CORE A (2020) -


Export

APA
Miguel García Iruela, Manuel J. Fonseca, Raquel Hijón-Neira, Teresa Chambel, (2020). What Happens When Gamification Ends?. International Conference on Artificial Intelligence in Education, 98-102

IEEE
Miguel García Iruela, Manuel J. Fonseca, Raquel Hijón-Neira, Teresa Chambel, "What Happens When Gamification Ends?" in International Conference on Artificial Intelligence in Education, , 2020, pp. 98-102, doi: 10.1007/978-3-030-52240-7_18

BIBTEX
@InProceedings{47447, author = {Miguel García Iruela and Manuel J. Fonseca and Raquel Hijón-Neira and Teresa Chambel}, title = {What Happens When Gamification Ends?}, booktitle = {International Conference on Artificial Intelligence in Education}, year = 2020, pages = {98-102}, address = {}, publisher = {Springer International Publishing} }