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Publication details

Document type
Conference papers

Document subtype
Extended abstract/Short paper

Title
Analysis of Gamification Elements. A Case Study in a Computer Science Course

Participants in the publication
Miguel García Iruela (Author)
Manuel J. Fonseca (Author)
Dep. Informática
LASIGE
Raquel Hijón Neira (Author)
Teresa Chambel (Author)
Dep. Informática
LASIGE

Date of Publication
2019

Institution
FACULDADE DE CIÊNCIAS DA UNIVERSIDADE DE LISBOA

Event
Lecture Notes in Computer Science,Artificial Intelligence in Education

Publication Identifiers
ISSN - 0302-9743
eISSN - 1611-3349
ISBN - 9783030232061,9783030232078

Publisher
Springer International Publishing

Number of pages
4
Starting page
89
Last page
93

Document Identifiers
DOI - https://doi.org/10.1007/978-3-030-23207-8_17
URL - http://dx.doi.org/10.1007/978-3-030-23207-8_17

Rankings
CORE A (2019) -


Export

APA
Miguel García Iruela, Manuel J. Fonseca, Raquel Hijón Neira, Teresa Chambel, (2019). Analysis of Gamification Elements. A Case Study in a Computer Science Course. Lecture Notes in Computer Science,Artificial Intelligence in Education, 89-93

IEEE
Miguel García Iruela, Manuel J. Fonseca, Raquel Hijón Neira, Teresa Chambel, "Analysis of Gamification Elements. A Case Study in a Computer Science Course" in Lecture Notes in Computer Science,Artificial Intelligence in Education, , 2019, pp. 89-93, doi: 10.1007/978-3-030-23207-8_17

BIBTEX
@InProceedings{40450, author = {Miguel García Iruela and Manuel J. Fonseca and Raquel Hijón Neira and Teresa Chambel}, title = {Analysis of Gamification Elements. A Case Study in a Computer Science Course}, booktitle = {Lecture Notes in Computer Science,Artificial Intelligence in Education}, year = 2019, pages = {89-93}, address = {}, publisher = {Springer International Publishing} }