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Detalhes Referência

Tipo
Artigos em Revista

Tipo de Documento
Artigo Completo

Título
Are Video Games Effective to Promote Cognition and Everyday Functional Capacity in Mild Cognitive Impairment/Dementia Patients? A Meta-Analysis of Randomized Controlled Trials

Participantes na publicação
Filipa Ferreira-Brito (Author)
Filipa Ribeiro (Author)
Diana Aguiar de Sousa (Author)
João Costa (Author)
Cátia Caneiras (Author)
Luís Carriço (Author)
Dep. Informática
LASIGE
Ana Verdelho (Author)

Resumo
Background:Mild cognitive impairment (MCI) and dementia are associated with increased age. MCI is a clinical entity described as a transitional state between normal cognition and dementia. Video games (VGs) can potentially promote cognition and functional capacity since multiple cognitive domains are recruited during gameplay. However, there is still a lack of consensus regarding the efficacy of VGs as therapeutic tools, particularly in neurodegenerative diseases. Objective:We aimed to analyze the impact of VGs on cognition and functional capacity outcomes in MCI/dementia patients. Methods:We conducted a systematic review and meta-analysis study (PROSPERO [CRD42021229445]). PubMed, Web of Science, Epistemonikos, CENTRAL, and EBSCO electronic databases were searched for RCT (2000-2021) that analyzed the impact of VGs on cognitive and functional capacity outcomes in MCI/dementia patients. Results:Nine studies were included (n?=?409 participants), and Risk of Bias (RoB2) and quality of evidence (GRADE) were assessed. Data regarding attention, memory/learning, visual working memory, executive functions, general cognition, functional capacity, quality of life were identified, and pooled analyses were conducted. An effect favoring VGs interventions was observed on Mini-Mental State Examination (MMSE) score (MD?=?1.64, 95%CI 0.60 to 2.69). Conclusion:Although promising, the effects observed should be interpreted with caution since serious methodological shortcomings were identified in the studies included. Nonetheless, the effect observed is higher than the minimum clinically important difference (1.4 points) established to MMSE. Future studies on the current topic urge. Recommendations for the design and conduction of cognitive RCT studies are presented.

Data de Publicação
2021-10-26

Instituição
FACULDADE DE CIÊNCIAS DA UNIVERSIDADE DE LISBOA

Suporte
Journal of Alzheimer's Disease

Identificadores da Publicação
ISSN - 1387-2877
eISSN - 18758908

Editora
IOS Press

Volume
84
Fascículo
1

Número de Páginas
13
Página Inicial
329
Página Final
341

Identificadores do Documento
DOI - https://doi.org/10.3233/jad-210545
URL - http://dx.doi.org/10.3233/jad-210545

Identificadores de Qualidade
SCIMAGO Q1 (2020) - 1.677 - Clinical Psychology


Exportar referência

APA
Filipa Ferreira-Brito, Filipa Ribeiro, Diana Aguiar de Sousa, João Costa, Cátia Caneiras, Luís Carriço, Ana Verdelho, (2021). Are Video Games Effective to Promote Cognition and Everyday Functional Capacity in Mild Cognitive Impairment/Dementia Patients? A Meta-Analysis of Randomized Controlled Trials. Journal of Alzheimer's Disease, 84, 329-341. ISSN 1387-2877. eISSN 18758908. http://dx.doi.org/10.3233/jad-210545

IEEE
Filipa Ferreira-Brito, Filipa Ribeiro, Diana Aguiar de Sousa, João Costa, Cátia Caneiras, Luís Carriço, Ana Verdelho, "Are Video Games Effective to Promote Cognition and Everyday Functional Capacity in Mild Cognitive Impairment/Dementia Patients? A Meta-Analysis of Randomized Controlled Trials" in Journal of Alzheimer's Disease, vol. 84, pp. 329-341, 2021. 10.3233/jad-210545

BIBTEX
@article{52751, author = {Filipa Ferreira-Brito and Filipa Ribeiro and Diana Aguiar de Sousa and João Costa and Cátia Caneiras and Luís Carriço and Ana Verdelho}, title = {Are Video Games Effective to Promote Cognition and Everyday Functional Capacity in Mild Cognitive Impairment/Dementia Patients? A Meta-Analysis of Randomized Controlled Trials}, journal = {Journal of Alzheimer's Disease}, year = 2021, pages = {329-341}, volume = 84 }